I spend too much of my time trying to figure out what pieces of software do.
In 2008, generations after we started programming, it is still almost always easier to write an okay prototype yourself, than to use an existing component that someone else wrote. This is nuts. This is why software engineers like me still get paid as much as we do. I appreciate the pay, but it's holding back the industry.
The reason for this is that with very rare exceptions, we engineers suck at saying what the code we write does, and for that matter we also suck at coming up with code that does things that can be succinctly described. The rare exceptions have names like Josh Bloch.
Good software engineers excel at looking at other engineers' implementations - at the program code that they wrote - and figuring out what it does. (I am not very good at this, and I admire it in my coworkers.) That is because it's the only way to survive in the industry; there is no other way to figure out what a component does.
Imagine that, before going to the loo, you needed to trace the plumbing to make sure that it actually exited to a sewer rather than the drinking fountain. Imagine that before starting a rental car you needed to trace the ignition wiring to make sure that turning the key clockwise wouldn't break the timing belt. This is the state of the software industry.
When one piece of software calls another piece, it needs to give it some data, and then it expects some data back. The important things that it needs to know include: what is the range of data that it can safely pass in? What is the range of data that might be returned? Will anything change as a result of the call? Is it okay to call again, before the first answer comes back? If the rules are broken, how bad are the consequences?
The tools used in the mainstream software industry do not answer ANY of these questions. Instead we have "comments," which are bits of text written by the software engineer, hopefully describing the situation. This does not work, because comments (a) are not required; (b) are written by software engineers, who are often not very good writers; (c) do not have any validation; (d) are often not updated when the code is updated.
To continue with the loo analogy, it's as if the plumber put a sticky note on the toilet. The plumber assumes that you know the things that were obvious to him and focuses on the details you might not know, so the note says something like "sewer line is made of cast iron," rather than what you really need to know, "flushing toilet will cause contents to be safely sent elsewhere." But it doesn't matter, because at some point someone else went into the basement and replaced the cast iron with PVC, without realizing that there was a sticky note on the toilet.
This is the most serious problem the software industry faces. Arguing about whether Java 7 should include closures is irrelevant. We need enforceable, validatable contracts that describe how software components can correctly be used.
Monday, October 6, 2008
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1 comment:
Actually, closures are a big help in making use of immutability and parametric (generic) polymorphism in your code. Those are both terrific enablers of validation. So maybe the inclusion of closures in Java 7 would bode well for validation in Java 8. :)
But in seriousness it would probably bode better if closures were left out so people were convinced not to write new code in Java. _Hopefully_ they'd move to a language better for validation, though I suppose there's no guarantee of that.
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